home *** CD-ROM | disk | FTP | other *** search
- Microsoft Gets Serious About Fun in Windows "Chicago"
- Announces New Software, Support for Developers of Games for Windows
-
- REDMOND, Wash.--(BUSINESS WIRE)--April 26, 1994--Microsoft Corporation
- announced its intention to make the Microsoft Windows operating system a
- great environment for computer games. At the Computer Game Developers
- Conference in Santa Clara this weekend, Microsoft announced it will deliver
- a new software library and other tools to make it easier for developers to
- create 32-bit games with fast graphics for existing and future versions of
- Windows. A developer's handbook entitled "Writing HOT Games for Microsoft
- Windows," the WinG software library, and information about a CompuServe
- forum for developers were described at the conference.
-
- "Microsoft is committed to delivering top-notch multimedia functionality in
- Windows," said Brad Chase, general manager of the personal operating systems
- division at Microsoft, "and games are one of the largest, most important
- categories of multimedia applications. Because of the installed base of more
- than 40 million Windows-based machines, the forthcoming 32-bit capabilities
- of Microsoft Windows `Chicago,' and the games tools we announced this
- weekend, we believe the Windows family of operating systems offers great
- opportunities for games developers to grow their businesses."
-
- The most welcome news Microsoft delivered to games developers is about the
- tools for better graphics support for existing Windows systems. Fast
- graphics are critical to dexterity-based computer games, and the WinG
- library makes graphics speed and responsiveness dramatically better than was
- previously possible with Windows and comparable to the MS-DOS operating
- system. To demonstrate WinG's graphics performance, Microsoft and Id
- Software, maker of the popular MS-DOS-based game Doom, showed a prototype
- Windows-based version of Doom at the conference.
-
- According to Jay Wilbur, business manager of Id Software, the process of
- moving to Windows was easy. "John Carmack, the chief architect of Doom, and
- others ported the core Doom game to Windows in about two days, and boy, did
- it look good!" Wilbur said. "We plan to have a full version for Windows
- ready for Christmas."
-
- "The Windows-based PC is destined to become the primary information and
- entertainment device in the home," said Ron Whittier, senior vice president
- at Intel Corporation. "The WinG library will help make Windows the premier
- platform for games."
-
- New Capabilities for Games Coming in Windows "Chicago"
-
- In addition to improved graphics speed, Windows offers compelling advantages
- to game developers today, such as device independence and extended memory
- management services. Microsoft Windows "Chicago," the next major release of
- Microsoft Windows, will offer game developers even more capabilities because
- of its 32-bit architecture.
-
- According to Microsoft's Chase, the new WinG lets developers get started
- today on great, fast games for Windows "Chicago," while also taking
- advantage of the installed base of Windows and Windows for Workgroups 3.11
- this year. He added that Microsoft expects some developers to be interested
- in going directly to Windows "Chicago" because it will enable them to create
- entirely new types of games. "For example, the extra performance of the
- 32-bit architecture of Windows `Chicago,' as well as multithreading,
- networking and built-in support for high-performance digital video, could
- add up to some dazzling multiplayer games," said Chase.
-
- "WinG performance, plus new features in Windows `Chicago,' make Windows a
- great computer-game environment," said David Stafford, president of
- Cinematronics.
-
- Developer Support Scheduled in May
-
- Microsoft plans to deliver three tools to get developers started creating
- games for Windows:
-
- A CompuServe forum for game developers to exchange ideas and ask questions.
- Copies of the "Writing HOT Games for Microsoft Windows" handbook, described
- below, can be downloaded from the forum today. To access the forum, type GO
- WINMM.
-
- The WinG library, which provides a portion of the fast graphics support of
- Windows "Chicago" under Windows 3.1. Game developers who use these libraries
- and the Win32 API set will be able to create fast 32-bit, 256- color games
- that are compatible with both current and future releases of Windows. A beta
- release of the library is scheduled to be available on CompuServe by the end
- of May.
-
- "Writing HOT Games for Microsoft Windows," a handbook that includes
- technical information and advice for game developers.
-
- "WinG and the forum are just the first step," said Chase. "We are looking
- forward to a continuous dialogue with game developers that will help us make
- Windows the platform developers want for great computer games."
-
- More information about Microsoft's game efforts can be obtained by logging
- onto the CompuServe forum or sending e-mail to mmdinfo@Microsoft.com.
-
- Founded in 1975, Microsoft (NASDAQ "MSFT") is the worldwide leader in
- software for personal computers. The company offers a wide range of products
- and services for business and personal use, each designed with the mission
- of making it easier and more enjoyable for people to take advantage of the
- full power of personal computing every day.
-
- Microsoft, MS-DOS and Win32 are registered trademarks and Windows is a
- trademark of Microsoft Corporation. CompuServe is a registered trademark of
- CompuServe, Inc.
-